Fishing Jam, Part 1

I’m not fantastic about updating. Maybe this week.

Anyway, thanks to the Twitter, I found out about this game jam. The 1st ever fishing game jam, and it’s this week, so hey, why not.

The rules are loose, and using the term “rules” gives them even more strength than they really have, because this is the best kind of game jam — they’ve thrown out an appropriately vague theme, given an approximate time to work with, and said Go! So here I’ll go.

I played around Blender a little bit (Warning: Non-artist art ahead), and have created my main character and have him working in Unity here.

All this machine does is swim, and eat, and make little sharks. And that's all.

All this machine does is swim, and eat, and make little sharks. And that’s all.

Next up I’ll be attempting to make the ocean generate randomly each time you play. I have some ideas for that. And most of the game play worked out. This should be a fun week, if I really have time to do it. If I do, I’ll keep things up-to-date here, because what’s the point of a game jam if I don’t?

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